Level 1[]
Level 2[]
Vistra Dwarf Fighter
|
When you level up, increase your Hit Points by 2, your AC by 1, and your surge value by 1, and choose an additional Fighter Daily power.
|
AC
|
HP
|
SPEED
|
SURGE VALUE
|
18
|
10
|
5
|
5 HP
|
|
SPECIAL ABILITY
|
CAST-IRON STOMACH: You get a +5 bonus to rolls to end the Poisoned condition. CRITICAL HIT: When you attack and roll a natural 20, you deal +1 damage.
|
SOURCE
|
Wrath of Ashardalon™
|
Powers[]
The following Rogue Powers are made for Tarak.
Dwarven Resilience Dwarf Daily Power
|
Your dwarven heritage grants you uncommonly strong health.
|
Use this power during your Hero Phase instead of moving.
|
You regain 4 Hit Points.
|
FLIP THIS CARD OVER AFTER YOU USE THE POWER
|
SOURCE
|
Wrath of Ashardalon™
|
NUMBER
|
11/200
|
Charge Fighter At-Will Power
|
You rush into combat.
|
Move up to your speed, then attack one adjacent Monster.
|
|
SOURCE
|
Wrath of Ashardalon™
|
NUMBER
|
12/200
|
Reaping Strike Fighter At-Will Power
|
You punctuate your scything attacks with wicked jabs and small cutting blows that slip through your enemy's defenses.
|
Attack one adjacent Monster twice.
|
|
SOURCE
|
Wrath of Ashardalon™
|
NUMBER
|
13/200
|
Comeback Strike Fighter Daily Power
|
A timely strike gives you the strength to fight on.
|
Attack one adjacent Monster.
|
If you hit, you regain 2 hit points. If you miss, do not flip this card over.
|
|
FLIP THIS CARD OVER AFTER YOU USE THE POWER
|
SOURCE
|
Wrath of Ashardalon™
|
NUMBER
|
15/200
|
Into the Fray Fighter Daily Power
|
You unleash a fierce battle cry as you leap boldly into battle.
|
Place your Hero adjacent to any Hero within 2 tiles of you. Attack one adjacent Monster.
|
ATTACK
|
DAMAGE
|
+7
|
3 Miss: 1 Damage
|
|
FLIP THIS CARD OVER AFTER YOU USE THE POWER
|
SOURCE
|
Wrath of Ashardalon™
|
NUMBER
|
16/200
|
Taunting Advance Fighter Daily Power
|
You rush forward and call forth your enemy.
|
Move your speed. Then choose a Monster within 2 tiles of you. Place that Monster adjacent to your Hero and attack it.
|
ATTACK
|
DAMAGE
|
+8
|
3 Miss: 1 Damage
|
|
FLIP THIS CARD OVER AFTER YOU USE THE POWER
|
SOURCE
|
Wrath of Ashardalon™
|
NUMBER
|
17/200
|
Inspiring Advice Fighter Utility Power
|
You encourage your teammate to fight on.
|
Use when a Hero misses a Monster with an attack.
|
The Hero rerolls the attack. If the attack misses, do not flip this card over.
|
FLIP THIS CARD OVER AFTER YOU USE THE POWER
|
SOURCE
|
Wrath of Ashardalon™
|
NUMBER
|
18/200
|
One for the Team Fighter Utility Power
|
You protect your ally from the hazards of the dungeon.
|
Use when any player draws an Encounter Card.
|
Resolve the Encounter Card as if you drew it.
|
FLIP THIS CARD OVER AFTER YOU USE THE POWER
|
SOURCE
|
Wrath of Ashardalon™
|
NUMBER
|
19/200
|
To Arms! Fighter Utility Power
|
You rally your companions to meet your foe head on.
|
Use when a new Monster is placed on a tile.
|
You and one Hero on your tile can move your speed.
|
FLIP THIS CARD OVER AFTER YOU USE THE POWER
|
SOURCE
|
Wrath of Ashardalon™
|
NUMBER
|
20/200
|
Wizards of the Coast, Dungeons & Dragons, D&D, D&D® Adventure System, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. ©2024 Wizards. All Rights Reserved.
This Wiki is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Wiki may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, and D&D® Adventure System are trademarks of Wizards of the Coast and D&D® Adventure System core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com).