Level 1 [ ]
Thorgrim Dwarf Cleric
You are a champion of the dwarven gods, sent to eradicate the evil deep inside Castle Ravenloft.
AC
HP
SPEED
SURGE VALUE
16
8
5
4 HP
SPECIAL ABILITY
AID: You know healing techniques. At the end of your Hero Phase, if you did not attack, one other Hero on your tile regains 1 Hit Point.
POWERS
• Healing Word • Select 1 Cleric Utility power • Select 2 Cleric At-Will powers • Select 1 Cleric Daily power
SOURCE
Castle Ravenloft™
Level 2 [ ]
Thorgrim Dwarf Cleric
When you level up, increase your Hit Points by 2, your AC by 1, and your surge value by 1, and choose an additional Cleric Daily power.
AC
HP
SPEED
SURGE VALUE
17
10
5
5 HP
SPECIAL ABILITY
AID: You know healing techniques. At the end of your Hero Phase, if you did not attack, one other Hero on your tile regains 1 Hit Point.CRITICAL HIT: When you attack and roll a natural 20, you deal +1 damage.
SOURCE
Castle Ravenloft™
Powers [ ]
The following Cleric Powers are made for Thorgrim.
Healing Word Cleric Utility Power
You whisper a brief prayer, and a divine healing light washes over your companion.
Use this power during your Hero Phase.
One Hero regains Hit Points equal to his or her healing surge value.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
1/200
Divine Flare Cleric At-Will Power
The light of your deity scorches your foe and empowers your ally.
Attack one Monster on your tile.
If you hit, end one Condition on a Hero on your tile.
SOURCE
Castle Ravenloft™
NUMBER
2/200
Healing Strike Cleric At-Will Power
You smite your foe and heal a nearby companion.
Attack one adjacent Monster.
If you hit, choose one Hero within 1 tile of you. That Hero regains 1 Hit Point.
SOURCE
Castle Ravenloft™
NUMBER
3/200
Lance of Faith Cleric At-Will Power
You sear your foe with a brilliant ray of golden radiance.
Attack one Monster within 1 tile of you.
If the Monster is Undead, you deal +1 damage with this attack.
SOURCE
Castle Ravenloft™
NUMBER
4/200
Beacon of Hope Cleric Daily Power
You blast your foes with radiant light, and your allies are heartened by the attack.
Choose a tile within 1 tile of you. Attack each Monster on that tile.
Each Hero on the chosen tile regains 1 Hit Point.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
5/200
Flame Strike Cleric Daily Power
A column of flame engulfs your foes.
Choose a tile within 2 tiles of you. Attack each Monster on that tile.
ATTACK
DAMAGE
+6
3 Miss: 1 Damage
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
6/200
Hallowed Advance Cleric Daily Power
The power of your god inspires your allies to action.
Attack one adjacent Monster.
Hit or miss, each other Hero can move 1 tile.
ATTACK
DAMAGE
+5
3 Miss: 1 Damage
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
7/200
Bless Cleric Utility Power
You call forth a holy blessing for you and your companions.
Use this power during your Hero Phase.
Each Hero within 1 tile of you gains a +2 bonus to attack rolls until the end of your next Hero Phase.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
8/200
Consecrated Ground Cleric Utility Power
You sanctify the ground around you, warding it from evil.
Use this power during your Hero Phase instead of attacking.
Choose a tile within 1 tile of you. If there is a marker on that tile, discard it. Place the Consecrated Ground marker on the chosen tile. The next time you would place an Encounter marker on that tile, discard that Encounter Card and do not draw a new Encounter Card. Then discard the Consecrated Ground marker.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
9/200
Shield of Faith Cleric Utility Power
Divine energy protects you and your companions.
Use when you or a Hero on your tile is hit by an attack.
The attack misses instead. You and each Hero within 1 tile of you gains a +2 bonus to AC until the end of your next Hero Phase.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
10/200
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