Level 1[]
Ratshadow Lightfoot Halfling Rogue
|
Stopping the Cult of Elemental Evil will surely get Ratshadow a promotion in the Zhentarim, and ample opportunity at treasures.
|
AC
|
HP
|
SPEED
|
SURGE VALUE
|
14
|
8
|
5
|
4 HP
|
|
SPECIAL ABILITY
|
CUNNING ACTION: You may take a second non-Attack action during your Hero Phase.
|
POWERS
|
• Reliable Talent
• Short Sword
• Select 1 Rogue At-Will power
• Select 1 Rogue Utility power
• Select 1 Rogue Daily power
|
SOURCE
|
Temple of Elemental Evil™
|
Level 2[]
Ratshadow Lightfoot Halfling Rogue
|
When you level up, increase your Hit Points by 2, your AC by 1, and your surge value by 1, and choose an additional Rogue Daily power.
|
AC
|
HP
|
SPEED
|
SURGE VALUE
|
15
|
10
|
5
|
5 HP
|
|
SPECIAL ABILITY
|
CUNNING ACTION: You may take a second non-Attack action during your Hero Phase.
|
SOURCE
|
Temple of Elemental Evil™
|
Powers[]
The following Rogue Powers are made for Ratshadow.
Rapier Rogue At-Will Power
|
A lithe blade that provides constant pressure.
|
Attack 1 adjacent Monster.
|
If you hit, 1 Hero on your Hero's tile gains Advantage.
|
|
SOURCE
|
Temple of Elemental Evil™
|
NUMBER
|
36/200
|
Short Sword Rogue At-Will Power
|
Ratshadow learned quickly in life to take advantage of any opening.
|
Attack 1 adjacent Monster.
|
If the Monster is adjacent to another Hero, the attack deals +1 damage on a hit.
|
|
SOURCE
|
Temple of Elemental Evil™
|
NUMBER
|
37/200
|
Shortbow Rogue At-Will Power
|
While not really a marksman, Ratshadow can use a bow in a pinch.
|
Attack one Monster within 2 tiles.
|
Your Hero may not use this attack against an adjacent Monster.
|
|
SOURCE
|
Temple of Elemental Evil™
|
NUMBER
|
38/200
|
Ambush Rogue Daily Power
|
A thief worth his salt knows how to get the drop on anything.
|
Attack 1 adjacent Monster.
|
Hit or Miss, if the Monster is adjacent to another Hero, it takes 2 damage.
|
|
Flip This Card Over After Use.
|
SOURCE
|
Temple of Elemental Evil™
|
NUMBER
|
40/200
|
Deadly Assault Rogue Daily Power
|
When pressed, Ratshadow can turn into a vicious whirlwind of blades.
|
Make three At-Will attacks.
|
Flip This Card Over After Use.
|
SOURCE
|
Temple of Elemental Evil™
|
NUMBER
|
41/200
|
Killing Strike Rogue Daily Power
|
For all his charms, Ratshadow can be a cold-blooded killer if need be.
|
Attack 1 adjacent Monster.
|
Hit or Miss, if there are no other Monsters on its tile, it takes 2 damage.
|
|
Flip This Card Over After Use.
|
SOURCE
|
Temple of Elemental Evil™
|
NUMBER
|
42/200
|
Reliable Talent Rogue Utility Power
|
The ability to disable traps rendered Ratshadow a valuable asset to any group.
|
Use during your Hero Phase.
|
As an action, choose A or B: A) Remove 1 Trap on your Hero's tile. B) Your Hero gains Advantage.
|
SOURCE
|
Temple of Elemental Evil™
|
NUMBER
|
43/200
|
Sneaky Rogue Utility Power
|
"No one ever looks down."
|
Use during your Exploration Phase.
|
When you would draw any Monster card this turn, you may give it to the player on your left as long as they don't control the same Monster.
|
Flip This Card Over After Use.
|
SOURCE
|
Temple of Elemental Evil™
|
NUMBER
|
44/200
|
Use Magic Device Rogue Utility Power
|
Ratshadow has a talent for improvising interesting uses for magical items.
|
Use during your Hero Phase.
|
You may discard one Item Treasure card to deal 1 damage to a Monster on your Hero's tile.
|
SOURCE
|
Temple of Elemental Evil™
|
NUMBER
|
45/200
|
Wizards of the Coast, Dungeons & Dragons, D&D, D&D® Adventure System, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. ©2024 Wizards. All Rights Reserved.
This Wiki is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Wiki may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, and D&D® Adventure System are trademarks of Wizards of the Coast and D&D® Adventure System core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com).