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Ratshadow
Ratshadow - John-Paul Balmet
Hero Information
Race Lightfoot Halfling
Class Rogue
Powers Rogue Powers:
Included In Temple of Elemental Evil™

Level 1[]

Ratshadow
Lightfoot Halfling Rogue
Stopping the Cult of Elemental Evil will surely get Ratshadow a promotion in the Zhentarim, and ample opportunity at treasures.
AC HP SPEED SURGE VALUE
14 8 5 4 HP
SPECIAL ABILITY CUNNING ACTION: You may take a second non-Attack action during your Hero Phase.
POWERS Reliable Talent

Short Sword
• Select 1 Rogue At-Will power
• Select 1 Rogue Utility power
• Select 1 Rogue Daily power

SOURCE Temple of Elemental Evil™

Level 2[]

Ratshadow
Lightfoot Halfling Rogue
When you level up, increase your Hit Points by 2, your AC by 1, and your surge value by 1, and choose an additional Rogue Daily power.
AC HP SPEED SURGE VALUE
15 10 5 5 HP
SPECIAL ABILITY CUNNING ACTION: You may take a second non-Attack action during your Hero Phase.
SOURCE Temple of Elemental Evil™

Powers[]

The following Rogue Powers are made for Ratshadow.

Rapier
Rogue At-Will Power
A lithe blade that provides constant pressure.
Attack 1 adjacent Monster.
If you hit, 1 Hero on your Hero's tile gains Advantage.
ATTACK DAMAGE
+7 1
SOURCE Temple of Elemental Evil™
NUMBER 36/200
Short Sword
Rogue At-Will Power
Ratshadow learned quickly in life to take advantage of any opening.
Attack 1 adjacent Monster.
If the Monster is adjacent to another Hero, the attack deals +1 damage on a hit.
ATTACK DAMAGE
+5 1
SOURCE Temple of Elemental Evil™
NUMBER 37/200
Shortbow
Rogue At-Will Power
While not really a marksman, Ratshadow can use a bow in a pinch.
Attack one Monster within 2 tiles.
Your Hero may not use this attack against an adjacent Monster.
ATTACK DAMAGE
+5 1
SOURCE Temple of Elemental Evil™
NUMBER 38/200
Throwing Daggers
Rogue At-Will Power
Ratshadow isn't always willing to jump directly into the fray.
Attack up to two different Monsters within 1 tile.
ATTACK DAMAGE
+5 1
SOURCE Temple of Elemental Evil™
NUMBER 39/200
Ambush
Rogue Daily Power
A thief worth his salt knows how to get the drop on anything.
Attack 1 adjacent Monster.
Hit or Miss, if the Monster is adjacent to another Hero, it takes 2 damage.
ATTACK DAMAGE
+5 2
Flip This Card Over After Use.
SOURCE Temple of Elemental Evil™
NUMBER 40/200
Deadly Assault
Rogue Daily Power
When pressed, Ratshadow can turn into a vicious whirlwind of blades.
Make three At-Will attacks.
Flip This Card Over After Use.
SOURCE Temple of Elemental Evil™
NUMBER 41/200
Killing Strike
Rogue Daily Power
For all his charms, Ratshadow can be a cold-blooded killer if need be.
Attack 1 adjacent Monster.
Hit or Miss, if there are no other Monsters on its tile, it takes 2 damage.
ATTACK DAMAGE
+5 2
Flip This Card Over After Use.
SOURCE Temple of Elemental Evil™
NUMBER 42/200
Reliable Talent
Rogue Utility Power
The ability to disable traps rendered Ratshadow a valuable asset to any group.
Use during your Hero Phase.
As an action, choose A or B:
A) Remove 1 Trap on your Hero's tile.
B) Your Hero gains Advantage.
SOURCE Temple of Elemental Evil™
NUMBER 43/200
Sneaky
Rogue Utility Power
"No one ever looks down."
Use during your Exploration Phase.
When you would draw any Monster card this turn, you may give it to the player on your left as long as they don't control the same Monster.
Flip This Card Over After Use.
SOURCE Temple of Elemental Evil™
NUMBER 44/200
Use Magic Device
Rogue Utility Power
Ratshadow has a talent for improvising interesting uses for magical items.
Use during your Hero Phase.
You may discard one Item Treasure card to deal 1 damage to a Monster on your Hero's tile.
SOURCE Temple of Elemental Evil™
NUMBER 45/200

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