Quinn | |
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Hero Information | |
Race | Human |
Class | Cleric |
Powers | Cleric Powers: |
Included In | Wrath of Ashardalon™ |
Level 1[]
Quinn Human Cleric | |||||||||
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Born and raised in the village of Longbridge, you seek to stop the tide of evil that relentlessly attacks your home. | |||||||||
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SPECIAL ABILITY | SAVING GRACE: When you or any Hero on your tile regains 1 Hit Point or more, that Hero can also end one Condition currently in effect. | ||||||||
POWERS | • Healing Hymn • Select 1 Cleric Utility power • Select 2 Cleric At-Will powers • Select 1 Cleric Daily power | ||||||||
SOURCE | Wrath of Ashardalon™ |
Level 2[]
Quinn Human Cleric | |||||||||
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When you level up, increase your Hit Points by 2, your AC by 1, and your surge value by 1, and choose an additional Cleric Daily power. | |||||||||
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SPECIAL ABILITY | SAVING GRACE: When you or any Hero on your tile regains 1 Hit Point or more, that Hero can also end one Condition currently in effect. CRITICAL HIT: When you attack and roll a natural 20, you deal +1 damage. | ||||||||
SOURCE | Wrath of Ashardalon™ |
Powers[]
The following Cleric Powers are made for Quinn.
Healing Hymn Cleric Utility Power | |
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You sing a soothing song that seals the wounds of you and your allies. | |
Use this power during your Hero Phase. | |
You and one other Hero on your tile regain 2 Hit Points. | |
FLIP THIS CARD OVER AFTER YOU USE THE POWER | |
SOURCE | Wrath of Ashardalon™ |
NUMBER | 1/200 |
Cleric's Shield Cleric At-Will Power | |||||
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You utter a minor defensive prayer as you strike your foe. | |||||
Attack one adjacent Monster. | |||||
Hit or Miss: Choose 1 Hero on your tile. That Hero gains a +2 bonus to AC until you use this power again. | |||||
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SOURCE | Wrath of Ashardalon™ | ||||
NUMBER | 2/200 |
Righteous Advance Cleric At-Will Power | |||||
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Your attack grants your ally time to advance. | |||||
Attack one adjacent Monster. | |||||
Hit or Miss: One Hero on your tile moves 2 squares. | |||||
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SOURCE | Wrath of Ashardalon™ | ||||
NUMBER | 3/200 |
Sacred Flame Cleric At-Will Power | |||||
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Sacred light shines from above, searing a single enemy with holy radiance. | |||||
Attack one Monster within 1 tile of you. | |||||
If you hit, choose yourself or one Hero on your tile. That Hero gains 1 Hit Point. | |||||
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SOURCE | Wrath of Ashardalon™ | ||||
NUMBER | 4/200 |
Blade Barrier Cleric Daily Power | |
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You conjure a wall of whirling blades to cut apart advancing foes. | |
Choose a tile within 2 tiles of you. Place five Blade Barrier tokens on five different squares on that tile. | |
When a Monster is placed on a square with a Blade Barrier token, remove that token and deal 1 damage to the Monster. | |
FLIP THIS CARD OVER AFTER YOU USE THE POWER | |
SOURCE | Wrath of Ashardalon™ |
NUMBER | 5/200 |
Cause Fear Cleric Daily Power | |
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Your holy symbol ignites with divine light, slamming your foes with uncontrollable terror. | |
Choose a tile within 1 tile of you. Each ally on that tile adjacent to a Monster can make an At-Will attack with a +2 bonus to the Attack roll. | |
After the attacks, place each Monster remaining on a tile within 2 tiles of you. | |
FLIP THIS CARD OVER AFTER YOU USE THE POWER | |
SOURCE | Wrath of Ashardalon™ |
NUMBER | 6/200 |
Wrathful Thunder Cleric Daily Power | |||||
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When you strike, a shattering thunderclap fills the room. | |||||
Attack one adjacent Monster. | |||||
After the attack, choose one Monster on your tile. Pass that Monster's card to the player on your right. That player now controls the Monster. | |||||
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FLIP THIS CARD OVER AFTER YOU USE THE POWER | |||||
SOURCE | Wrath of Ashardalon™ | ||||
NUMBER | 7/200 |
Astral Refuge Utility Power | |
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You send an ally to a safe refuge in the Astral Sea for a short time. | |
Use this power at the start of any Villain Phase. | |
Choose one Hero within 2 tiles of you. Remove that Hero from the tile. At the start of that player's next Hero Phase, that player places the Hero on any tile. | |
FLIP THIS CARD OVER AFTER YOU USE THE POWER | |
SOURCE | Wrath of Ashardalon™ |
NUMBER | 8/200 |
Command Cleric Utility Power | |
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You utter a single word that your foe must obey. | |
Use this power during your Hero Phase. | |
Choose one Monster on your tile. Place that Monster on a tile within 2 tiles of you. | |
FLIP THIS CARD OVER AFTER YOU USE THE POWER | |
SOURCE | Wrath of Ashardalon™ |
NUMBER | 9/200 |
Perseverance Cleric Utility Power | |
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A house does not stand with just a single wall. | |
Use this power when any player draws an Encounter Card. | |
The cost to cancel the Encounter Card is reduced by the number of Heroes on your tile, including your own Hero. | |
FLIP THIS CARD OVER AFTER YOU USE THE POWER | |
SOURCE | Wrath of Ashardalon™ |
NUMBER | 10/200 |
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