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Quinn
Quinn - William O'Connor
Hero Information
Race Human
Class Cleric
Powers Cleric Powers:
Included In Wrath of Ashardalon™

Level 1[]

Quinn
Human Cleric
Born and raised in the village of Longbridge, you seek to stop the tide of evil that relentlessly attacks your home.
AC HP SPEED SURGE VALUE
16 8 5 4 HP
SPECIAL ABILITY SAVING GRACE: When you or any Hero on your tile regains 1 Hit Point or more, that Hero can also end one Condition currently in effect.
POWERS Healing Hymn
• Select 1 Cleric Utility power
• Select 2 Cleric At-Will powers
• Select 1 Cleric Daily power
SOURCE Wrath of Ashardalon™

Level 2[]

Quinn
Human Cleric
When you level up, increase your Hit Points by 2, your AC by 1, and your surge value by 1, and choose an additional Cleric Daily power.
AC HP SPEED SURGE VALUE
17 10 5 5 HP
SPECIAL ABILITY SAVING GRACE: When you or any Hero on your tile regains 1 Hit Point or more, that Hero can also end one Condition currently in effect.
CRITICAL HIT: When you attack and roll a natural 20, you deal +1 damage.
SOURCE Wrath of Ashardalon™

Powers[]

The following Cleric Powers are made for Quinn.

Healing Hymn
Cleric Utility Power
You sing a soothing song that seals the wounds of you and your allies.
Use this power during your Hero Phase.
You and one other Hero on your tile regain 2 Hit Points.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Wrath of Ashardalon™
NUMBER 1/200
Cleric's Shield
Cleric At-Will Power
You utter a minor defensive prayer as you strike your foe.
Attack one adjacent Monster.
Hit or Miss: Choose 1 Hero on your tile. That Hero gains a +2 bonus to AC until you use this power again.
ATTACK DAMAGE
+6 1
SOURCE Wrath of Ashardalon™
NUMBER 2/200
Righteous Advance
Cleric At-Will Power
Your attack grants your ally time to advance.
Attack one adjacent Monster.
Hit or Miss: One Hero on your tile moves 2 squares.
ATTACK DAMAGE
+6 1
SOURCE Wrath of Ashardalon™
NUMBER 3/200
Sacred Flame
Cleric At-Will Power
Sacred light shines from above, searing a single enemy with holy radiance.
Attack one Monster within 1 tile of you.
If you hit, choose yourself or one Hero on your tile. That Hero gains 1 Hit Point.
ATTACK DAMAGE
+6 1
SOURCE Wrath of Ashardalon™
NUMBER 4/200
Blade Barrier
Cleric Daily Power
You conjure a wall of whirling blades to cut apart advancing foes.
Choose a tile within 2 tiles of you. Place five Blade Barrier tokens on five different squares on that tile.
When a Monster is placed on a square with a Blade Barrier token, remove that token and deal 1 damage to the Monster.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Wrath of Ashardalon™
NUMBER 5/200
Cause Fear
Cleric Daily Power
Your holy symbol ignites with divine light, slamming your foes with uncontrollable terror.
Choose a tile within 1 tile of you. Each ally on that tile adjacent to a Monster can make an At-Will attack with a +2 bonus to the Attack roll.
After the attacks, place each Monster remaining on a tile within 2 tiles of you.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Wrath of Ashardalon™
NUMBER 6/200


Wrathful Thunder
Cleric Daily Power
When you strike, a shattering thunderclap fills the room.
Attack one adjacent Monster.
After the attack, choose one Monster on your tile. Pass that Monster's card to the player on your right. That player now controls the Monster.
ATTACK DAMAGE
+6 3
Miss: 1 Damage
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Wrath of Ashardalon™
NUMBER 7/200
Astral Refuge
Utility Power
You send an ally to a safe refuge in the Astral Sea for a short time.
Use this power at the start of any Villain Phase.
Choose one Hero within 2 tiles of you. Remove that Hero from the tile. At the start of that player's next Hero Phase, that player places the Hero on any tile.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Wrath of Ashardalon™
NUMBER 8/200
Command
Cleric Utility Power
You utter a single word that your foe must obey.
Use this power during your Hero Phase.
Choose one Monster on your tile. Place that Monster on a tile within 2 tiles of you.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Wrath of Ashardalon™
NUMBER 9/200
Perseverance
Cleric Utility Power
A house does not stand with just a single wall.
Use this power when any player draws an Encounter Card.
The cost to cancel the Encounter Card is reduced by the number of Heroes on your tile, including your own Hero.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Wrath of Ashardalon™
NUMBER 10/200

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