Level 1 [ ]
Keyleth Elf Paladin
Your quest to protect the land has led you to Firestorm Peak, the source of an unnatural corruption infecting the surrounding area.
AC
HP
SPEED
SURGE VALUE
17
8
6
4 HP
SPECIAL ABILITY
HEALING HANDS: When you or any Hero on your tile spends a healing surge, that Hero regains 1 additional Hit Point.
POWERS
• Lay on Hands
• Select 1 Paladin Utility power
• Select 2 Paladin At-Will powers
• Select 1 Paladin Daily power
SOURCE
Wrath of Ashardalon™
Level 2 [ ]
Keyleth Elf Paladin
When you level up, increase your Hit Points by 2, your AC by 1, and your surge value by 1, and choose an additional Paladin Daily power.
AC
HP
SPEED
SURGE VALUE
18
10
6
5 HP
SPECIAL ABILITY
HEALING HANDS: When you or any Hero on your tile spends a healing surge, that Hero regains 1 additional Hit Point.CRITICAL HIT: When you attack and roll a natural 20, you deal +1 damage.
SOURCE
Wrath of Ashardalon™
Powers [ ]
The following Paladin Powers are made for Keyleth.
Lay on Hands Paladin Utility Power
Your divine touch instantly heals wounds.
One adjacent Hero regains 2 hit points.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Wrath of Ashardalon™
NUMBER
21/200
Divine Challenge Paladin At-Will Power
You boldly confront a nearby enemy.
Choose one Monster within 1 tile of you. Place that Monster adjacent to your Hero.
Attack one adjacent Monster.
SOURCE
Wrath of Ashardalon™
NUMBER
22/200
Holy Strike Paladin At-Will Power
You strike an enemy, igniting it with holy light.
Attack one adjacent Monster.
If you started your Hero Phase adjacent to the Monster, deal +1 damage if you hit.
SOURCE
Wrath of Ashardalon™
NUMBER
23/200
Valiant Strike Paladin At-Will Power
The odds against you add strength to your attack.
Attack one adjacent Monster.
When making this attack, you get a +1 bonus to attack for each Monster adjacent to your Hero.
SOURCE
Wrath of Ashardalon™
NUMBER
24/200
Arcing Strike Paladin Daily Power
You swing your weapon in a wide arc.
Attack one or two adjacent Monsters.
ATTACK
DAMAGE
+9
3 Miss: 1 Damage
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Wrath of Ashardalon™
NUMBER
25/200
Benign Transposition Paladin Daily Power
You call upon divine power to switch places with an ally to strike a foe.
Choose 1 Hero within 2 tiles of you. You swap positions with that Hero.
After swapping positions, attack one adjacent Monster.
ATTACK
DAMAGE
+8
3 Miss: 1 Damage
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Wrath of Ashardalon™
NUMBER
26/200
Righteous Smite Paladin Daily Power
Your righteous attack fills your party with preternatural resolve.
Attack one adjacent Monster.
Hit or Miss: All Heroes on your tile regain 1 Hit Point.
ATTACK
DAMAGE
+9
3 Miss: 1 Damage
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Wrath of Ashardalon™
NUMBER
27/200
Bravery Paladin Utility Power
Your bravery gives you the power to fight on.
Use when a Monster within 1 tile of you activates during any player's Villain Phase.
Place your Hero adjacent to that Monster. You regain 1 hit point.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Wrath of Ashardalon™
NUMBER
28/200
Noble Shield Paladin Utility Power
You quickly throw up your shield, protecting your friends from harm at your expense.
Use when a Monster targets you and at least one additional Hero with the same attack.
You are the only target of the attack, but the attack roll against you is automatically a 20 and cannot be rerolled.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Wrath of Ashardalon™
NUMBER
29/200
Virtue's Touch Paladin Utility Power
Your gentle touch removes affliction.
Choose one adjacent Hero. End one condition on that Hero.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Wrath of Ashardalon™
NUMBER
30/200
Wizards of the Coast, Dungeons & Dragons, D&D, D&D® Adventure System, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. ©2024 Wizards. All Rights Reserved.
This Wiki is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Wiki may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy . For example, DUNGEONS & DRAGONS® , D&D® , and D&D® Adventure System are trademarks of Wizards of the Coast and D&D® Adventure System core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com ).