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Immeril
Immeril - William O'Connor
Hero Information
Race Eladrin
Class Wizard
Powers Wizard Powers:
Included In Castle Ravenloft™

Level 1[]

Immeril
Eladrin Wizard
You are a powerful spellcaster from the magical lands of the Feywild. You seek arcane knowledge and magical treasure from the ruins of Castle Ravenloft.
AC HP SPEED SURGE VALUE
14 6 6 3 HP
SPECIAL ABILITY LORE: You know the secrets of Monsters. While another Hero is on the same tile as you, he or she gains a +1 bonus to attack rolls.
POWERS Fey Step
• Select 1 Wizard Utility power
• Select 2 Wizard At-Will powers
• Select 1 Wizard Daily power
SOURCE Castle Ravenloft™

Level 2[]

Immeril
Eladrin Wizard
When you level up, increase your Hit Points by 2, your AC by 1, and your surge value by 1, and choose an additional Wizard Daily power.
AC HP SPEED SURGE VALUE
15 8 6 4 HP
SPECIAL ABILITY LORE: You know the secrets of Monsters. While another Hero is on the same tile as you, he or she gains a +1 bonus to attack rolls.
CRITICAL HIT: When you attack and roll a natural 20, you deal +1 damage.
SOURCE Castle Ravenloft™

Powers[]

The following Wizard Powers are made for Immeril.

Fey Step
Eladrin Utility Power
You step through the arcane mists to appear in a different location.
Use this power during your Hero Phase.
Place your Hero on a tile within 1 tile of you.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Castle Ravenloft™
NUMBER 41/200
Magic Missile
Wizard At-Will Power
You launch a silvery bolt of energy at a monster.
Attack one Monster within 3 tiles of you.
If you miss and the Monster is more than 1 tile away from you, place it 1 tile closer to you.
ATTACK DAMAGE
+8 1
SOURCE Castle Ravenloft™
NUMBER 42/200
Thunderwave
Wizard At-Will Power
You create a wave of sonic power that lashes your enemies.
Attack each Monster on your tile.
After the attack, choose a tile within 1 tile of you. Place each Monster on your tile on the chosen tile.
ATTACK DAMAGE
+7 1
SOURCE Castle Ravenloft™
NUMBER 43/200
Scorching Burst
Wizard At-Will Power
You create a vertical column of golden flames that burns all within it.
Choose a tile 1 tile away from you. Attack each Monster on that tile.
ATTACK DAMAGE
+7 1
SOURCE Castle Ravenloft™
NUMBER 44/200
Fireball
Wizard Daily Power
A globe of orange flame forms in your hand and you hurl it. It explodes in a fiery burst.
Choose a tile 1 tile away from you. Attack each Monster on that tile.
ATTACK DAMAGE
+7 3
Miss: 1 Damage
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Castle Ravenloft™
NUMBER 45/200
Lightning Bolt
Wizard Daily Power
Brilliant bolts of blue-white lightning erupt from your outstretched hand.
Attack one, two, or three Monsters. Each Monster can be within 1 tile of you.
ATTACK DAMAGE
+7 2
Miss: 1 Damage
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Castle Ravenloft™
NUMBER 46/200
Freezing Cloud
Wizard Daily Power
You shoot a pellet from your hand that explodes into a cloud of icy mist.
Place the Freezing Cloud marker on a tile without a marker 1 tile away from you. Place 3 Cloud tokens on the Freezing Cloud marker.
At the end of your Hero Phase, remove 1 token from the Freezing Cloud marker and deal 1 damage to each Monster on the Frezing Cloud tile.
Discard the Freezing Cloud marker when there are no Cloud tokens left on it.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Castle Ravenloft™
NUMBER 47/200
Illusionary Crowd
Wizard Utility Power
You create an illusionary crowd of defenseless people to draw the monsters away from you.
Use this power during your Hero Phase.
Place the Illusionary Crowd marker on a tile without a marker. Place each Monster on a tile 1 tile away from the Illusionary Crowd tile.
The Illusionary Crowd counts as a Hero when a Monster chooses a target. The Illusionary Crowd has AC 14 and 1 HP. Remove the Illusionary Crowd marker when it is damaged.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Castle Ravenloft™
NUMBER 49/200
Shield
Wizard Utility Power
You throw up your hand, and a shield of arcane energy protects you from attack.
Use this power when a Monster hits you.
The monster's attack misses instead. You gain a +2 bonus to AC until the end of your next Hero Phase.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Castle Ravenloft™
NUMBER 50/200

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