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Heskan
Heskan
Hero Information
Race Dragonborn
Class Wizard
Powers Wizard Powers:
Included In Wrath of Ashardalon™

Level 1[]

Heskan
Dragonborn Wizard
You seek the magic and knowledge hidden below Firestorm Peak—and you'll take on every monster to get it.
AC HP SPEED SURGE VALUE
14 6 6 3 HP
SPECIAL ABILITY MAGE HAND: You can open any door on your Hero's tile, not just adjacent doors.
POWERS Hurled Breath
• Select 1 Wizard Utility power
• Select 2 Wizard At-Will powers
• Select 1 Wizard Daily power
SOURCE Wrath of Ashardalon™

Level 2[]

Heskan
Dragonborn Wizard
When you level up, increase your Hit Points by 2, your AC by 1, and your surge value by 1, and choose an additional Wizard Daily power.
AC HP SPEED SURGE VALUE
15 8 6 4 HP
SPECIAL ABILITY MAGE HAND: You can open any door on your Hero's tile, not just adjacent doors.
CRITICAL HIT: When you attack and roll a natural 20, you deal +1 damage.
SOURCE Wrath of Ashardalon™

Powers[]

The following Wizard Powers are made for Heskan.

Hurled Breath
Dragonborn Daily Power
You hurl your draconic breath, engulfing your foes a short distance away.
Choose a tile within 2 tiles of you. Attack each Monster on that tile.
This attack does not count as an attack action.
ATTACK DAMAGE
+5 1
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Wrath of Ashardalon™
NUMBER 41/200
Arc Lightning
Wizard At-Will Power
Lightning leaps from your outstretched hands, blasting your foes.
Attack up to two Monsters. Each monster can be on your tile or any tile within 1 tile of you.
ATTACK DAMAGE
+7 1
SOURCE Wrath of Ashardalon™
NUMBER 42/200
Hypnotism
Wizard At-Will Power
Your enemy's mouth goes slack as your magic takes control.
Choose a Monster within 1 tile of you. Move that Monster 1 tile. If it ends adjacent to another Monster, make an attack against the second Monster.
ATTACK DAMAGE
+9 1
SOURCE Wrath of Ashardalon™
NUMBER 43/200
Ray of Frost
Wizard At-Will Power
A blistering ray of white frost streaks to your target, slowing its reactions.
Attack one Monster on your tile or on any tile within 2 tiles of you.
ATTACK DAMAGE
+7 1
SOURCE Wrath of Ashardalon™
NUMBER 44/200
Flaming Sphere
Wizard Daily Power
You conjure a rolling ball of fire and control where it goes.
Place 3 Flaming Sphere tokens in a stack on any square within 1 tile of you.
Instead of moving during your Hero phase, you can move the Flaming Sphere stack 1 tile.
At the end of your Hero Phase, you can remove 1 Flaming Sphere token and deal 1 damage to each Monster on that tile.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Wrath of Ashardalon™
NUMBER 45/200
Shock Sphere
Wizard Daily Power
You hurl a crackling orb of lightning, engulfing your foes in its electric embrace.
Choose a tile within 2 tiles of you. Attack each Monster on that tile.
ATTACK DAMAGE
+9 2
Miss: 1 Damage
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Wrath of Ashardalon™
NUMBER 46/200
Spectral Ram
Wizard Daily Power
You bash your foe with arcane force that sends it reeling.
Attack one Monster within 2 tiles of you.
Hit or Miss: Place the Monster onto any tile within 2 tiles of where it started.
ATTACK DAMAGE
+9 3
Miss: 1
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Wrath of Ashardalon™
NUMBER 47/200
Invisibility
Wizard Utility Power
You vanish from sight.
Use this power during your Hero Phase.
Until the start of your next Hero Phase, you do not count as the closest Hero for any Monster's tactics.
Monster attacks that attack every Hero on a tile still attack you.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Wrath of Ashardalon™
NUMBER 48/200
Mirror Image
Wizard Utility Power
You create three duplicate images of yourself.
Use this power during your Hero Phase.
Place 3 Mirror Image tokens on your Hero Card.
For each Mirror Image token on your Hero Card, you gain +2 AC. Whenever a Monster misses you with an attack, remove 1 Mirror Image token.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Wrath of Ashardalon™
NUMBER 49/200
Wizard Eye
Wizard Utility Power
You see through a magical hovering eye, allowing you to explore from a distance.
Use this power during your Hero Phase.
Place the Wizard Eye token on a tile within 1 tile of you.
Instead of moving during your Hero Phase, you can move the Wizard Eye marker 1 tile.
During your Exploration Phase, you can explore as if your Hero was on any unexplored edge on the Wizard Eye's tile.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE Wrath of Ashardalon™
NUMBER 50/200

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