Dungeon Command™ is a head-to-head miniatures skirmish game for 2-4 players. You are playing as the commander of your warband, intent on routing your opponent’s warband from the battlefield. A game of Dungeon Command normally takes about 60 minutes to play.
Each Faction pack contains a customizable single player warband with 12 pre-painted plastic miniatures, 12 Creature cards, and 36 Order cards to command those creatures with. Only have 1 Faction pack? That’s fine! There are rules included so you can break one faction pack up for a quick 2-player game.[1]
Dungeon Command™ features themed miniature factions designed to play as unified war bands, in a game reducing the effect of luck-driven mechanics in favor of player-driven skill, creativity, and quick thinking.
Each Dungeon Command™ faction comes in its own box, containing twelve pre-painted plastic miniatures (plus the cards, tiles, and rules for the game). In addition to their use in Dungeon Command™, these miniatures can also be used in the D&D RPG, with their cards further usable with D&D® Adventure System board games. While each faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box.[2]
Dungeon Command™ Sets[]
Currently Available
- Dungeon Command: Sting of Lolth™
- Dungeon Command: Heart of Cormyr™
- Dungeon Command: Tyranny of Goblins™
- Dungeon Command: Curse of Undeath™
- Dungeon Command: Blood of Gruumsh™