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Barrowin
Barrowin - John-Paul Balmet
Hero Information
Race Gold Dwarf
Class Cleric
Powers Cleric Powers:
Included In Temple of Elemental Evil™

Level 1[]

Barrowin
Gold Dwarf Cleric
Following the will of Gorm Gulthyn, Barrowin joined the Order of the Gauntlet to lay low the enemies of good.
AC HP SPEED SURGE VALUE
16 8 5 4 HP
SPECIAL ABILITY HEALER: When you use a Daily or Utility power, one Hero on your tile regains 1 HP.
POWERS Warhammer

• Select 1 Cleric At-Will power
• Select 2 Cleric Utility power
• Select 1 Cleric Daily power

SOURCE Temple of Elemental Evil™

Level 2[]

Barrowin
Gold Dwarf Cleric
When you level up, increase your Hit Points by 2, your AC by 1, and your surge value by 1, and choose an additional Cleric Daily power.
AC HP SPEED SURGE VALUE
17 10 5 5 HP
SPECIAL ABILITY HEALER: When you use a Daily attack or Utility power, one Hero on your tile regains 1 HP.
SOURCE Temple of Elemental Evil™

Powers[]

The following Cleric Powers are made for Barrowin.

Blessed Mace
Cleric At-Will Power
Barrowin calls on the blessing of Gorm Gulthyn, dwarven god of vigilance and duty.
Attack 1 adjacent Monster.
If the attack hits, choose another Hero on your Hero's tile. That Hero gains Advantage.
ATTACK DAMAGE
+6 1
SOURCE Temple of Elemental Evil™
NUMBER 6/200
Light Crossbow
Cleric At-Will Power
A swiftly fired bolt flies toward a distant foe.
Attack one Monster within 2 tiles.
ATTACK DAMAGE
+6 1
SOURCE Temple of Elemental Evil™
NUMBER 7/200
Warhammer
Cleric At-Will Power
An exquisite weapon crafted by Barrowin's lost love, Storn Skulldark.
Attack 1 adjacent Monster.
If the attack hits, you may move that Monster 1 tile.
ATTACK DAMAGE
+6 1
SOURCE Temple of Elemental Evil™
NUMBER 8/200
Corona of Light
Cleric Daily Power
Wrapped in the light of justice, Barrowin creates an opening for her allies.
Attack 1 adjacent Monster.
Each Hero on your Hero's tile gains Advantage.
ATTACK DAMAGE
+6 3
Miss: 1 damage
Flip This Card Over After Use.
SOURCE Temple of Elemental Evil™
NUMBER 9/200
Divine Strike
Cleric Daily Power
Sometimes, Gorm's will is that you hit something as hard as you can.
One Hero on your Hero's tile regains 3 Hit Points.
Attack 1 adjacent Monster.
ATTACK DAMAGE
+6 2
Miss: 1 damage
Flip This Card Over After Use.
SOURCE Temple of Elemental Evil™
NUMBER 10/200
Radiance of the Dawn
Cleric Daily Power
Gorm manifests as light that aids the good and burns the wicked.
Each Hero on your Hero's tile regains 1 Hit Point.
Attack each Monster on your Hero's tile.
ATTACK DAMAGE
+6 2
Miss: 1 damage
Flip This Card Over After Use.
SOURCE Temple of Elemental Evil™
NUMBER 11/200
Spiritual Weapon
Cleric Daily Power
A spectral axe appears and follows Barrowin's command.
Attack up to two Monsters within 1 tile of your Hero.
ATTACK DAMAGE
+6 2
Miss: 1 damage
Flip This Card Over After Use.
SOURCE Temple of Elemental Evil™
NUMBER 12/200
Cure Wounds
Cleric Utility Power
Barrowin already lost one person in her life. That won't happen again.
Use during your Hero Phase.
Your Hero or one Hero adjacent to your Hero regains 3 Hit Points.
Flip This Card Over After Use.
SOURCE Temple of Elemental Evil™
NUMBER 13/200
Light
Cleric Utility Power
The light of Gorm reveals all.
Use during your Hero Phase.
Choose A or B:
A) Reveal all Trap tokens on your Hero's tile.
B) Each Hero on your Hero's tile loses Disadvantage.
Flip This Card Over After Use.
SOURCE Temple of Elemental Evil™
NUMBER 14/200
Warding Flare
Cleric Utility Power
"Cultists are a superstitious, cowardly lot–afraid of a little light."
Use during your Hero Phase.
You may pass a non-Villain Monster you control to the player on your right as long as they don't control the same Monster.
Flip This Card Over After Use.
SOURCE Temple of Elemental Evil™
NUMBER 15/200

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