Level 1[]
Barrowin Gold Dwarf Cleric
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Following the will of Gorm Gulthyn, Barrowin joined the Order of the Gauntlet to lay low the enemies of good.
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AC
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HP
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SPEED
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SURGE VALUE
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16
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8
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5
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4 HP
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SPECIAL ABILITY
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HEALER: When you use a Daily or Utility power, one Hero on your tile regains 1 HP.
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POWERS
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• Warhammer
• Select 1 Cleric At-Will power
• Select 2 Cleric Utility power
• Select 1 Cleric Daily power
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SOURCE
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Temple of Elemental Evil™
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Level 2[]
Barrowin Gold Dwarf Cleric
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When you level up, increase your Hit Points by 2, your AC by 1, and your surge value by 1, and choose an additional Cleric Daily power.
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AC
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HP
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SPEED
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SURGE VALUE
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17
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10
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5
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5 HP
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SPECIAL ABILITY
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HEALER: When you use a Daily attack or Utility power, one Hero on your tile regains 1 HP.
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SOURCE
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Temple of Elemental Evil™
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Powers[]
The following Cleric Powers are made for Barrowin.
Blessed Mace Cleric At-Will Power
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Barrowin calls on the blessing of Gorm Gulthyn, dwarven god of vigilance and duty.
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Attack 1 adjacent Monster.
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If the attack hits, choose another Hero on your Hero's tile. That Hero gains Advantage.
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SOURCE
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Temple of Elemental Evil™
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NUMBER
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6/200
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Warhammer Cleric At-Will Power
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An exquisite weapon crafted by Barrowin's lost love, Storn Skulldark.
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Attack 1 adjacent Monster.
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If the attack hits, you may move that Monster 1 tile.
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SOURCE
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Temple of Elemental Evil™
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NUMBER
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8/200
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Corona of Light Cleric Daily Power
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Wrapped in the light of justice, Barrowin creates an opening for her allies.
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Attack 1 adjacent Monster.
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Each Hero on your Hero's tile gains Advantage.
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ATTACK
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DAMAGE
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+6
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3 Miss: 1 damage
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Flip This Card Over After Use.
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SOURCE
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Temple of Elemental Evil™
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NUMBER
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9/200
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Divine Strike Cleric Daily Power
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Sometimes, Gorm's will is that you hit something as hard as you can.
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One Hero on your Hero's tile regains 3 Hit Points.
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Attack 1 adjacent Monster.
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ATTACK
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DAMAGE
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+6
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2 Miss: 1 damage
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Flip This Card Over After Use.
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SOURCE
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Temple of Elemental Evil™
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NUMBER
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10/200
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Radiance of the Dawn Cleric Daily Power
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Gorm manifests as light that aids the good and burns the wicked.
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Each Hero on your Hero's tile regains 1 Hit Point.
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Attack each Monster on your Hero's tile.
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ATTACK
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DAMAGE
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+6
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2 Miss: 1 damage
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Flip This Card Over After Use.
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SOURCE
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Temple of Elemental Evil™
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NUMBER
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11/200
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Spiritual Weapon Cleric Daily Power
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A spectral axe appears and follows Barrowin's command.
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Attack up to two Monsters within 1 tile of your Hero.
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ATTACK
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DAMAGE
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+6
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2 Miss: 1 damage
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Flip This Card Over After Use.
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SOURCE
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Temple of Elemental Evil™
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NUMBER
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12/200
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Cure Wounds Cleric Utility Power
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Barrowin already lost one person in her life. That won't happen again.
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Use during your Hero Phase.
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Your Hero or one Hero adjacent to your Hero regains 3 Hit Points.
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Flip This Card Over After Use.
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SOURCE
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Temple of Elemental Evil™
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NUMBER
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13/200
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Light Cleric Utility Power
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The light of Gorm reveals all.
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Use during your Hero Phase.
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Choose A or B: A) Reveal all Trap tokens on your Hero's tile. B) Each Hero on your Hero's tile loses Disadvantage.
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Flip This Card Over After Use.
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SOURCE
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Temple of Elemental Evil™
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NUMBER
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14/200
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Warding Flare Cleric Utility Power
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"Cultists are a superstitious, cowardly lot–afraid of a little light."
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Use during your Hero Phase.
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You may pass a non-Villain Monster you control to the player on your right as long as they don't control the same Monster.
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Flip This Card Over After Use.
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SOURCE
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Temple of Elemental Evil™
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NUMBER
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15/200
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