Level 1 [ ]
Arjhan Dragonborn Fighter
You are a mighty warrior, born to a clan of draconic humanoids. You have never lost a battle, and you have come to drive evil out of the ruins of Castle Ravenloft.
AC
HP
SPEED
SURGE VALUE
17
10
5
5 HP
SPECIAL ABILITY
DEFENDER: You protect your friends. While another Hero is on the same tile as you, he or she gains a +1 bonus to Armor Class.
POWERS
• Dragon's Breath • Select 1 Fighter Utility power • Select 2 Fighter At-Will powers • Select 1 Fighter Daily power
SOURCE
Castle Ravenloft™
Level 2 [ ]
Arjhan Dragonborn Fighter
When you level up, increase your Hit Points by 2, your AC by 1, and your surge value by 1, and choose an additional Fighter Daily power.
AC
HP
SPEED
SURGE VALUE
18
12
5
6 HP
SPECIAL ABILITY
DEFENDER: You protect your friends. While another Hero is on the same tile as you, he or she gains a +1 bonus to Armor Class.CRITICAL HIT: When you attack and roll a natural 20, you deal +1 damage.
SOURCE
Castle Ravenloft™
Powers [ ]
The following Fighter Powers are made for Arjhan.
Dragon's Breath Dragonborn Daily Power
With a roar, you breathe a deadly blast of fire that engulfs your foe.
Attack each Monster on your tile.
This attack does not count as an attack action.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
11/200
Cleave Fighter At-Will Power
You hit one monster, and then cleave into another.
Attack one adjacent Monster.
If you hit, choose another Monster on your tile and move adjacent to it. That Monster takes 1 damage.
SOURCE
Castle Ravenloft™
NUMBER
12/200
Tide of Iron Fighter At-Will Power
After each mighty swing, you advance as you push your enemy back.
Attack one adjacent Monster.
If you hit, place that Monster (if it isn't destroyed) on a tile within 1 tile of you, and you can move to any square on your tile.
SOURCE
Castle Ravenloft™
NUMBER
14/200
Trapping Strike Fighter At-Will Power
Your challenge draws out your opponent.
Choose one Monster within 1 tile of you. Place that Monster adjacent to your Hero and attack it.
SOURCE
Castle Ravenloft™
NUMBER
13/200
Brute Strike Fighter Daily Power
You shatter your enemy's defenses with a powerful blow.
Attack one adjacent Monster.
If you miss, do not flip this card over.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
15/200
Come and Get It Fighter Daily Power
You call your opponents toward you and deliver an attack they won't forget.
Choose a tile within 1 tile of you. Place each Monster on that tile adjacent to your Hero, and then attack each adjacent Monster.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
16/200
Precise Strike Fighter Daily Power
You concentrate to make sure you hit your opponent.
Attack one adjacent Monster.
If you miss, do not flip this card over.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
17/200
Bodyguard Fighter Utility Power
You block an attack that would strike down your ally.
Use this power when a Monster hits another Hero within 1 tile of you.
The attack misses instead, and you swap positions with the Hero that was attacked.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
18/200
Get Over There Fighter Utility Power
You leap into a more advantageous position.
Use this power during your Hero Phase instead of moving.
Choose a Monster within 2 tiles of you. Place your Hero adjacent to that Monster.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
19/200
Unstoppable Fighter Utility Power
Your adrenaline carries you through the battle.
Use this power at the start of your Hero Phase.
You regain 2 Hit Points.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
20/200
Wizards of the Coast, Dungeons & Dragons, D&D, D&D® Adventure System, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. ©2024 Wizards. All Rights Reserved.
This Wiki is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Wiki may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy . For example, DUNGEONS & DRAGONS® , D&D® , and D&D® Adventure System are trademarks of Wizards of the Coast and D&D® Adventure System core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com ).