Level 1 [ ]
Allisa Human Ranger
You are a master of bow and blade, with keen senses and dungeon skills. You are determined to stop the evil of Castle Ravenloft.
AC
HP
SPEED
SURGE VALUE
15
8
6
4 HP
SPECIAL ABILITY
SCOUT: You are a master explorer. During your Exploration Phase, you can explore one unexplored edge on your tile, even if you aren't adjacent to it.
POWERS
• Select 1 Ranger Utility power • Select 2 Ranger At-Will powers • Select 1 Ranger Daily power
SOURCE
Castle Ravenloft™
Level 2 [ ]
Allisa Human Ranger
When you level up, increase your Hit Points by 2, your AC by 1, and your surge value by 1, and choose an additional Ranger Daily power.
AC
HP
SPEED
SURGE VALUE
16
10
6
5 HP
SPECIAL ABILITY
SCOUT: You are a master explorer. During your Exploration Phase, you can explore one unexplored edge on your tile, even if you aren't adjacent to it.CRITICAL HIT: When you attack and roll a natural 20, you deal +1 damage.
SOURCE
Castle Ravenloft™
Powers [ ]
The following Ranger Powers are made for Allisa.
Careful Attack Ranger At-Will Power
You study your enemy, looking for a gap in its defenses. Only when you find it do you strike.
One adjacent Monster takes 1 damage.
SOURCE
Castle Ravenloft™
NUMBER
21/200
Hit and Run Ranger At-Will Power
You quickly strike and then retreat to safer ground.
Attack one adjacent Monster.
Hit or miss, you can place your Hero on any square on your tile.
SOURCE
Castle Ravenloft™
NUMBER
22/200
Hunter's Shot Ranger At-Will Power
You take aim at your prey and fire your bow.
Attack one Monster within 2 tiles of you.
If you miss and the Monster is more than 1 tile away from you, place it 1 tile closer to you.
SOURCE
Castle Ravenloft™
NUMBER
23/200
Twin Shot Ranger At-Will Power
You fire two arrows in the space of a breath.
Attack two Monsters within 1 tile of you.
SOURCE
Castle Ravenloft™
NUMBER
24/200
Attacks on the Run Ranger Daily Power
You run through your enemies, striking twice as you go.
Move your speed. Attack two Monsters that you were adjacent to during the movement.
ATTACK
DAMAGE
+4
2 Miss: 1 Damage
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
25/200
Bounding Attack Ranger Daily Power
You swiftly move to your foe and strike.
Place your Hero on a tile within 1 tile of you. Attack one adjacent Monster.
ATTACK
DAMAGE
+6
3 Miss: 1 Damage
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
26/200
Split the Tree Ranger Daily Power
You fire two arrows at once, which strike two different monsters.
Choose a tile within 2 tiles of you. Attack two Monsters on that tile.
If you miss and that Monster is more than 1 tile away from you, place it 1 tile closer to you.
ATTACK
DAMAGE
+6
2 Miss: 1 Damage
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
27/200
Crucial Aid Ranger Utility Power
You help a companion in great need.
Use this power after another Hero rolls the die.
That Hero gains a +4 bonus to the die roll.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
28/200
Unbalancing Parry Ranger Utility Power
You block an attack and slide your enemy away from you.
Use this power when an adjacent Monster hits you.
The attack misses instead. Place that Monster on a tile within 1 tile of you.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
29/200
Yield Ground Ranger Utility Power
You leap to a safer position after suffering an attack.
Use this power when a Monster damages you.
You move your speed.
FLIP THIS CARD OVER AFTER YOU USE THE POWER
SOURCE
Castle Ravenloft™
NUMBER
30/200
Wizards of the Coast, Dungeons & Dragons, D&D, D&D® Adventure System, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. ©2024 Wizards. All Rights Reserved.
This Wiki is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Wiki may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy . For example, DUNGEONS & DRAGONS® , D&D® , and D&D® Adventure System are trademarks of Wizards of the Coast and D&D® Adventure System core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com ).